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TIME TO EXPLAIN - Starr Drops & Hypercharge (feat. @SpenLC )

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We didn't have the time to review the last two updates, so hopefully, we can address most of the players' big concerns with this episode! And, as always, you'll find Sneak Peeks and questions from the community in this episode as well!

#timetoexplain #brawlstars #hypercharge #starrdrops

00:00 - Intro
02:36 - Hypercharge: how did it go?
07:24 - Mini Sneak Peek: Next Brawler to get a Hypercharge
08:38 - Why does hypercharge also buff your stats?
10:07 - Did Hypercharge achieve our goals?
10:43 - What could we have done better?
13:49 - Our communication strategy to respond to the community concerns
14:43 - Again about what could we have done better!
16:26 - The Hypercharge cost
17:22 - The development of Brawl Stars in China
19:22 - The Hypercharge teaser and what did the players expect from it
21:05 - Did we miss an opportunity with Hypercharge?
22:51 - Hypercharge had different designs before going live
23:34 - Pearl's Hypercharge
24:32 - About the Power Level increase (from 5% to 10%)
32:53 - About the removal of the Game Mode slots (Heist and Hotzone)
37:24 - Our decision regarding the return of Exclusive Skins
38:53 - How we could have worded the exclusive Skin poll better
40:59 - Let's talk about the Starr Drop update!
47:57 - About getting Gadgets from higher rarity Starr Drops
49:35 - But is Starr Drops a buff to progression?
53:03 - Did Starr Drops achieve our goals?
54:45 - What could we have done better with Starr Drops?
57:01 - Sneak Peek!!!
59:21 - Questions & Answers
59:44 - Are you planning to buff the coin economy?
01:12:05 - How about a change to the Power Point economy?
01:13:15 - What do you think of selling Starr Drops?
01:13:38 - Could you improve some of the drops in Mythic and Legendary drops?
01:14:17 - How did you realize the PvE mode has to be postponed?
01:17:05 - How difficult is understanding if a new game mode performs well?
01:19:22 - How to make Power League viable to casuals?
01:26:33 - How many Hypercharges will you release in every update?
01:27:56 - What do you think of not releasing Brawlers in every update since we now have Hypercharges?
01:29:53 - How do you feel about reworking Brawlers instead of releasing new ones?
01:33:05 - Do you have any changes planned for Hypercharge?
01:33:35 - Since when is Frank Spen's dad?
01:34:31 - When is the next quality of life update?
01:36:37 - What's your take on Mythic Gears?
01:38:00 - Will you guys add more maps made by the community into the game?
01:41:52 - Is it guaranteed that you will get a Legendary Starr Drop at some point (pity system)?
01:42:54 - How about upgrading Brawlers with Power Points only, since Coins and Power Points kinda have the same function now?
01:45:15 - How is the decision process for big features like Hypercharge?
01:47:03 - What are your thoughts on the community lately?
01:55:00 - Do you think of adding a new button in the future (maybe on the other side of the screen)?
01:57:37 - Are you planning to add a second Hypercharge for every Brawler?
01:58:30 - How about releasing Mythic Gears to all Brawlers before releasing Hypercharges?
01:59:16 - If you guys could change one thing in Brawl, what would it be?
02:02:52 - Why did you remove the Starr Park Brawl Talk and the Investor Video from YouTube?
02:05:13 - Was this update rushed? And why do you have to wait 2 weeks to buy them?
02:08:00 - Why is every Brawl Pass Brawler OP?
02:11:35 - Do you think of having different stats buffs for other Hypercharges?
02:12:06 - What do you consider when designing new Gadgets, Star Powers, or Hypercharges?
02:14:28 - Why there's no game mode?
02:15:30 - What do you think about being able to select the reward you want from different options in a Starr Drop loot
02:16:29 - Why did you pick Colt for the Supercell MAKE campaign?
02:18:01 - Is there a remote possibility of having the Brawl Pass for money only?
02:19:31 - What was the hardest Brawler to balance?
02:21:21 - Are you guys planning to add an Egg Skin to the game?
Kategori
Oyun
Etiketler
brawl stars, mobile game, mobile strategy game
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